![ff14 5.1 new 80 dungeon ff14 5.1 new 80 dungeon](https://i.pinimg.com/originals/a3/2e/c7/a32ec7e49a9b1ed4b22619c644588db0.jpg)
If you want a reliably simple job that always outputs a good amount of damage and can be expected to remain similar as the game continues, Summoner may not be for you. The general, unchanging form of the class is that you will spend time both traditionally casting spells, and weaving oGCDs in between instant GCDs depending on what phase of the rotation you are in. Given these points, it's hard to pin down what to expect when you play Summoner at any given point in time. Additionally, because the class does so well with Critical Hit (more on this later) it becomes more powerful later on in any given expansion due to Crit's logarithmic scaling. Historically, Summoner is generally fairly weak at the beginning of an expansion and then receives some quality of life buffs that allow it to excel within a couple months.
#Ff14 5.1 new 80 dungeon Patch
Right now, Summoner has access to many more instant-cast GCDs (if you don't know that term, see my guide on double-weaving here) which allow us to keep moving while casting for significant portion of most fights.Īs of Patch 5.1, Summoner also does a fairly high amount of damage when played well - which combined with our high mobility allows us to significantly outperform other casters - especially when the group may not know a fight well enough to prepare for handling mechanics. In the past, Summoner has been much less mobile because it required long periods of standing still and casting Ruin 3 back-to-back - which is currently only a short portion of our rotation.
![ff14 5.1 new 80 dungeon ff14 5.1 new 80 dungeon](https://img.finalfantasyxiv.com/lds/promo/h/7/HIiDbFMkR56Z7fcvKjwZ-oGqZ4.jpg)
Summoner is currently a highly mobile caster that follows a repeating cycle of about 2 minutes of different types of casting. I think it's helpful to start out with a description of what Summoner is and isn't - especially in regards to the history of the job since ARR, considering how often it gets significant portions of its skills reworked.